![]() ![]() However, if the pistol runs out of ammo as well, then the player can only fire a single slow "chaser" bullet on-screen at a time until more ammo is acquired. If the player runs out of machine gun ammo, they will switch back to the pistol. The player can find ammunition for either weapon by entering doors which are marked "bullets" or "arms". The player begins the game armed with a standard-issue pistol, which can be replaced with a sub machine gun (that appears based on the distinctive real life Beretta M12 SMG) that allows for continuous firing by holding down the shoot button. At the end of each stage, scenes from Leila's capture and ensuing torture are shown on an in-game large monitor screen. The stages in "Story 2" are essentially harder versions of their "Story 1" counterparts, featuring more traps and different enemy placement. The player can jump over crates, or jump up to higher or lower floors with rails, including stairs. On each stage, the player can enter doors to hide and take cover from enemies, and can also use crates or other obstacles to take cover from enemy fire. Depending on the DIP switch settings, the player has the option to skip any of the first four stages and start at any point in "Story 1". Albatross's mission is to save a missing female agent named Leila Blitz from a secret society named Geldra located in New York.Īlbatross must travel through two different segments or "stories", each composed of five stages, for a total of ten stages. The player controls Albatross, a member of the WCPO's (World Crime Police Organization) "Rolling Thunder" espionage unit. ![]()
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